Magical items
RINGS
A magic ring bestows one or more enhancements on the wearer. The gained abilities
& powers can be instantly felt by the user but only after the ring has
been placed on his finger. Cursed rings also exist, so it is wise to have
a recently found ring appraised by someone proficient in the area before using
the ring. Cursed rings cannot be removed by any means, except chopping off
the finger or using the "remove curse" invocation succesfully. When
putting on a cursed ring the character gets a save vs magic (spell strenght
16). If the save is succesful the character gets a nasty feeling and can pull
the ring off. A new save is taken each melee the ring is on, until the ring
is removed or the save fails (After witch the ring cannot be removed except
by the above methods)
OPTIONAL RULES:
A character cannot pile ring upon ring on his fingers, but only a finite number
can be used because the magical energies will disrupt each other. Therefore,
the following system applies to using magical rings: A character has a number
of "slots" to use rings depending on his class / OCC. Different
rings take up varying amounts of such "slots" depending on their
strenght and tolerance of other magic on the person. The number of slots taken
up by a particular ring is indicated in brackets ( for exaple, [2] means two
slots ) following the rings description.
Men of Arms |
8 slots
|
Psychics |
8 slots
|
Magic Classes |
12 slots
|
Dragons & other supernatural creatures of Magic. |
4 slots
|
SOME OF THE MOST NOTABLE RINGS KNOWN TO EXIST IN THE MEGAVERSE:
The Orion (ring of
health)
+4 to PS&PE, +6 to Spd, +25SDC, heals three times as fast as normal. [3]
The Farseer (ring of
insight)
+2 to ME, +1 to save vs psionics & magic. The wearer may also experience
clairvoyance from time to time, though he may not invoke it consciously. He
might get a vision from a time or place of important meaning to him and it
may happen anytime, though never in combat. (GMs discrection what the character
sees, if anything) [3]
The Goliath (ring of
power)
The wearer may use the ring to increase his strenght to inhuman levels
(supernatural strenght) for a duration of ten minutes twice per day. Also
adds 10 to the strenght attribute for the duration of the magic. [6]
The Eviscerator
(cursed ring)
This ring causes the wearer to automatically
emote hostility to everone else around him. All, including animals will instantly
dislike or maybe even hate the character the moment they see him. This might
be simply funny (such as birds constantly "molesting" him, cats
hissing ) to downright dangerous ( wildlife attacking on sight, beatings by
thugs, etc... ) Only those with close ties to the character, family &
friends, are mostly unaffected by the foul magic, but will still find the
characters more annoying habits really getting on their nerves. [1]